Our Services

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SUCCESSFUL PROJECTS
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RELEASES
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PRODUCED TRACKS

STEREO MASTERING

From pre-mixed LPCM stereo file.
A minimum bit depth required is 24-bit
Minimum sampling rate of 44.1 kHz is required
We cannot accept lossy file formats
The maximum peak level of the source can be -6dB
$80/pc

STEM MASTERING

From isolated individual elements of a mix.
A minimum 24-bit bit depth is required for each stem
Minimum sampling rate of 44.1 kHz is required for each stem
We cannot accept lossy file formats
The maximum peak levels of each stem can be -6dB
$150/pc

STEM MIX + MASTERING

From pre mixed elements of a production. (maximum 40 tracks)
A minimum 24-bit bit depth is required for each stem
Minimum sampling rate of 44.1 kHz is required for each stem
We cannot accept lossy file formats
The maximum peak levels of each stem can be -6dB
$180/pc

FULL MIX + MASTERING

Mix and master the raw tracks of the production.
A minimum 24-bit bit depth is required for each stem
Minimum sampling rate of 44.1 kHz is required for each stem
We cannot accept lossy file formats
The maximum peak levels of each stem can be -6dB
$250/pc

F.A.Q.

It’s important to double check that the master bus has no effects and that the output volume peak has a maximum value of -6dB.

Please ensure that the file is at 24bits, using at least a 44,1kHz sample rate, linear PCM format (such as WAV or AIFF). During preparations, all dithering in the exports should be avoided.

We cannot accept compressed audio formats (such as MP3) to work with. In order to achieve more seamless file transfer, compressing your files using ZIP/RAR/etc is recommended.

Stem-mixing is a method of mixing audio material based on creating groups of audio tracks and processing them separately prior to combining them into a final master mix. Stems are also sometimes referred to as submixes, subgroups, or busses.

Some people consider stems the same as separation mastering although others consider stems to be sub-mixes to be used with separation mastering. There is some lack of clarity with regards to what is a stem versus what is a separation. Semantically it seems to depend on how many separate channels of input are available for mixing and/or at which stage they are at towards reducing them down a final stereo mix, with different people drawing the separation line at different places.

Examples of grouping include:

Kick
Snare, Clap
Percussion
Bass
Synth sounds
Pads
Vocal
Fxs

First of all, providing all tracks as individual audio files is essential. Please provide meaningful filenames for each of the elements of the audio composition. For example:

– Kick: track_name_KICK.wav
– Snare: track_name_SNARE.wav
– Hi hats: track_name_HIHAT.wav
– Percussions: track_name_PERC.wav
– Bass: track_name_BASS.wav
– Lead: track_name_LEAD (or synth).wav
– Atmosphere: track_name_AR.wav
– Vocal: track_name_VOX.wav
– Effects: track_name_FX.wav

On top of all this, providing a stereo mix and your own master can help us to use them as a reference of the ratio of each one of the channels for the final master we make.

It’s also important noting that the master channel shoul have no effects left on it and that a maximum of -3dB peak volume should be taken care of.

Please ensure that the file is at 24bits, using at least a 44,1kHz sample rate, linear PCM format (such as WAV or AIFF). During preparations, all dithering in the exports should be avoided.

We cannot accept compressed audio formats (such as MP3) to work with. In order to achieve more seamless file transfer, compressing your files using ZIP/RAR/etc is recommended.

In some cases when final mastering is not an option, multiple recorded tracks can combined into one stereo channel by starting from the ground up. This procedure can help achieving a professional quality of sounding by altering signals levels, dynamics, frequencies and/or panoramic positions.

Depending on the composition, the procedure can be fairly complex and constant communication is essential with the original author.

Retracking is process of replacing one or more tracks in the production in order to improve the final outcome results. Usually happens on critical channels such as the bass channel where during the production only a digital simulation of an instrument was available.